Chat thread!
+16
DragonEye
Nataly
Kazmir
Burgundy
Destroya1103
Black Fang
Sash
Chemy - X
Ignira
Shadower
Netter Mizuno
HeVi Storm
MDuh
Shuno of the Fallen
cobaltblue
Forlorn
20 posters
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Re: Chat thread!
I agree.Athenril008 wrote:Finally not the newest active member!! xD
Hey there Rex!!
Be careful of Destroya, he picks on new members alot. xDD
Burgundy- Posts : 379
Join date : 2013-07-20
Location : On your girlfriend.
Re: Chat thread!
Oh ho!! See Destroya???
I was just telling the truth. xD :face: :face: :face:
I was just telling the truth. xD :face: :face: :face:
Athenril008- Posts : 164
Join date : 2013-09-27
Age : 28
Location : Philippines
Re: Chat thread!
Considering both Burgundy and Athenril have killed me off early in games
I would say you both having been troll-like. >.>
Therefore, I am innocent of such charges.
Explanation:
I would say you both having been troll-like. >.>
Therefore, I am innocent of such charges.
Explanation:
Destroya1103- Admin
- Posts : 487
Join date : 2013-07-20
Age : 33
Location : Thoughts.. Dreams.
Re: Chat thread!
Random question: Anyone's familiar with nonary game?
cobaltblue- Admin
- Posts : 229
Join date : 2011-12-02
Location : In your mind, yet again. Ha ha. Ha.
Re: Chat thread!
Nonary Game: Ambidex Edition
It seems pretty interesting, it wiil be good to adapt it to a forum format
It seems pretty interesting, it wiil be good to adapt it to a forum format
Re: Chat thread!
rhaidot wrote:Nonary Game: Ambidex Edition
It seems pretty interesting, it wiil be good to adapt it to a forum format
I already have a game made that is based off of it long ago. Bit out-dated in terms of game mechanics though.
Re: Chat thread!
Not the ambidex one, HELL NO!
I mean the first nonary game, only includes 1-9 bracelet number etc.
The sequel turned me off. I watched the trailer and found that rabbit as host, ..blergh. Trying too hard to be creepy. Feels too much like game-reality-show, SAW typical of scare.. *shrugs*
..besides, I don't have 3DS
Anyways, I've been trying to adapt the concept and create forum game based of it, but none seems to be working. It's so frustrating, lol. I want it simple and avoid making players read/memorize too much mechanism.
Basically I was thinking, there are 3 main aspects in the first game..
Do you still have the link, DE? I want to check it out
I mean the first nonary game, only includes 1-9 bracelet number etc.
The sequel turned me off. I watched the trailer and found that rabbit as host, ..blergh. Trying too hard to be creepy. Feels too much like game-reality-show, SAW typical of scare.. *shrugs*
..besides, I don't have 3DS
Anyways, I've been trying to adapt the concept and create forum game based of it, but none seems to be working. It's so frustrating, lol. I want it simple and avoid making players read/memorize too much mechanism.
Basically I was thinking, there are 3 main aspects in the first game..
- Nine Hours: escape before time runs out. It can be easily adapted by limiting update phases.
- Nine Persons: need 9 people to play one game, easy enough. But I don't have any idea to make players get paranoia from thoughts that "someone between these nine might be dangerous.."
- Nine Doors: forcing people to divide themselves into various groups, which means sometimes you MUST be grouped with someone dangerous/annoying. I have no idea how to adapt this aspect.
Do you still have the link, DE? I want to check it out
cobaltblue- Admin
- Posts : 229
Join date : 2011-12-02
Location : In your mind, yet again. Ha ha. Ha.
Re: Chat thread!
Oh by the way, the game is quite good awesome. Please note that by opening the wikia site, you just expose yourself to spoilers, which might ruin the gaming experience; in case you plan to play the actual game.
cobaltblue- Admin
- Posts : 229
Join date : 2011-12-02
Location : In your mind, yet again. Ha ha. Ha.
Re: Chat thread!
About the paranoia, maybe killing a player in every phase should do the work, but I don't understand the game completely, it sounds awesome, but I recognize that sounds complicated, maybe Destroya could help with his great math skill to calculate the balance in the game.
Re: Chat thread!
rhaidot wrote:maybe Destroya could help with his great math skill to calculate the balance in the game.
Yikes..I hate math doe >,<
Destroya1103- Admin
- Posts : 487
Join date : 2013-07-20
Age : 33
Location : Thoughts.. Dreams.
Re: Chat thread!
Says the guy who bombarded his werewolf dice posts with numbers.
I knew it seemed familiar, i saw it in vndb
I knew it seemed familiar, i saw it in vndb
Shadower- Posts : 314
Join date : 2011-12-02
Age : 27
Re: Chat thread!
Shadower wrote:Says the guy who bombarded his werewolf dice posts with numbers.
I knew it seemed familiar, i saw it in vndb
I did that for the sake of the GM >.> IT TOOK FOREVER.
Destroya1103- Admin
- Posts : 487
Join date : 2013-07-20
Age : 33
Location : Thoughts.. Dreams.
Re: Chat thread!
Nah, guys.. His math does stink, but werewolf games are exception
Killing one player each phase won't do. Depends on the concept though. But if it's something like RTD, one death per phase would be frustrating since players need longer time to build their character.
And yeah, it's that one. You should try, unless you hate thrillers.
Killing one player each phase won't do. Depends on the concept though. But if it's something like RTD, one death per phase would be frustrating since players need longer time to build their character.
And yeah, it's that one. You should try, unless you hate thrillers.
Last edited by cobaltblue on Fri Mar 21, 2014 2:53 pm; edited 1 time in total
cobaltblue- Admin
- Posts : 229
Join date : 2011-12-02
Location : In your mind, yet again. Ha ha. Ha.
Re: Chat thread!
By the way, I remember Valhk once said TLTCDR: Too Long Too Colorful, Don't Read.
Why are you so fond of coloring your fonts?
Why are you so fond of coloring your fonts?
cobaltblue- Admin
- Posts : 229
Join date : 2011-12-02
Location : In your mind, yet again. Ha ha. Ha.
Re: Chat thread!
It helps put rightful emphasis on things.
Destroya1103- Admin
- Posts : 487
Join date : 2013-07-20
Age : 33
Location : Thoughts.. Dreams.
Re: Chat thread!
He must love colors because he is a sailor, remember that song: "In the navy... crazy people with random outfits... in the navy. they dance over a submarine... In the navy..."
I guessed that killing a player so quick wasn't the right call, but then what? Penalties? Mmmmmaybe something among that... Information could be the best, you know, the winners get more and more info and the loser don't... I am sleepy already, I am just throwing anything that goes on my mind...
I guessed that killing a player so quick wasn't the right call, but then what? Penalties? Mmmmmaybe something among that... Information could be the best, you know, the winners get more and more info and the loser don't... I am sleepy already, I am just throwing anything that goes on my mind...
Re: Chat thread!
Nonary game seems interesting, DLing it now.
Count me in if there's a forum game bout it.
Count me in if there's a forum game bout it.
Athenril008- Posts : 164
Join date : 2013-09-27
Age : 28
Location : Philippines
Re: Chat thread!
Destroya1103 wrote:It helps put rightful emphasis on things.
Well, if all paragraphs were written in color, it kinda misses the point <.<
Athenril008 wrote:Nonary game seems interesting, DLing it now.
Beware, it's addicting.
cobaltblue- Admin
- Posts : 229
Join date : 2011-12-02
Location : In your mind, yet again. Ha ha. Ha.
Re: Chat thread!
Well, different paragraphs with different colors, prolly different emphasis.
Shadower- Posts : 314
Join date : 2011-12-02
Age : 27
Re: Chat thread!
I want a green name as shinny as it can be
And a title of: Official forum's hoes tester.
And a title of: Official forum's hoes tester.
ColmilloNegro- Posts : 156
Join date : 2013-08-02
Age : 30
Location : Under the full moon night
Re: Chat thread!
Doesn't matter. Too many colors hurt my eyes lolShadower wrote:Well, different paragraphs with different colors, prolly different emphasis.
cobaltblue- Admin
- Posts : 229
Join date : 2011-12-02
Location : In your mind, yet again. Ha ha. Ha.
Re: Chat thread!
cobaltblue wrote:Not the ambidex one, HELL NO!
I mean the first nonary game, only includes 1-9 bracelet number etc.
The sequel turned me off. I watched the trailer and found that rabbit as host, ..blergh. Trying too hard to be creepy. Feels too much like game-reality-show, SAW typical of scare.. *shrugs*
..besides, I don't have 3DS
Anyways, I've been trying to adapt the concept and create forum game based of it, but none seems to be working. It's so frustrating, lol. I want it simple and avoid making players read/memorize too much mechanism.
Basically I was thinking, there are 3 main aspects in the first game..
- Nine Hours: escape before time runs out. It can be easily adapted by limiting update phases.
- Nine Persons: need 9 people to play one game, easy enough. But I don't have any idea to make players get paranoia from thoughts that "someone between these nine might be dangerous.."
- Nine Doors: forcing people to divide themselves into various groups, which means sometimes you MUST be grouped with someone dangerous/annoying. I have no idea how to adapt this aspect.
Do you still have the link, DE? I want to check it out
Its a broken link now sadly. The game never started due to lack of players as I only had 8 joiners when I made it exactly for 9 people. And the a forum mod deleted the thread when someone necroed the thread by asking If I could make another one of it, which I replied---I could, as long there are at least 9 people to join and to play. A forum mod showed up telling up to talk in a pm, not to keep a dead thread alive by spam and deleted it.
It based off the first game too, with my own twist of rooms and events added to it to keep it more forum-gamish compatible.
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