The Werewolf Game
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DragonEye
Nataly
Kazmir
Burgundy
Destroya1103
Black Fang
Sash
Chemy - X
Ignira
Shadower
Netter Mizuno
HeVi Storm
MDuh
Shuno of the Fallen
cobaltblue
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Post  rhaidot Tue Nov 26, 2013 5:39 am

Busy as hell Razz 
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Post  Burgundy Tue Nov 26, 2013 11:47 am

Athenril008 wrote:Finally not the newest active member!! xD

Hey there Rex!! Very Happy

Be careful of Destroya, he picks on new members alot. Evil or Very Mad   xDD
I agree.
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Post  Athenril008 Tue Nov 26, 2013 7:50 pm

Oh ho!! See Destroya???
I was just telling the truth. xD :face: :face: :face: 
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Post  Destroya1103 Mon Dec 09, 2013 2:23 pm

Considering both Burgundy and Athenril have killed me off early in games
I would say you both having been troll-like. >.>

Therefore, I am innocent of such charges.

Explanation:
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Post  cobaltblue Fri Mar 21, 2014 10:24 am

Random question: Anyone's familiar with nonary game?
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Post  DragonEye Fri Mar 21, 2014 10:45 am

Yes.
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Post  rhaidot Fri Mar 21, 2014 10:57 am

Nonary Game: Ambidex Edition

It seems pretty interesting, it wiil be good to adapt it to a forum format  Cool 
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Post  DragonEye Fri Mar 21, 2014 11:09 am

rhaidot wrote:Nonary Game: Ambidex Edition

It seems pretty interesting, it wiil be good to adapt it to a forum format  Cool 

I already have a game made that is based off of it long ago. Bit out-dated in terms of game mechanics though.
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Post  cobaltblue Fri Mar 21, 2014 12:04 pm

Not the ambidex one, HELL NO! Mad 
I mean the first nonary game, only includes 1-9 bracelet number etc.

The sequel turned me off. I watched the trailer and found that rabbit as host, ..blergh. Trying too hard to be creepy. Feels too much like game-reality-show, SAW typical of scare.. *shrugs*

..besides, I don't have 3DS  Laughing 

Anyways, I've been trying to adapt the concept and create forum game based of it, but none seems to be working. It's so frustrating, lol. I want it simple and avoid making players read/memorize too much mechanism.

Basically I was thinking, there are 3 main aspects in the first game..


  • Nine Hours: escape before time runs out. It can be easily adapted by limiting update phases.
  • Nine Persons: need 9 people to play one game, easy enough. But I don't have any idea to make players get paranoia from thoughts that "someone between these nine might be dangerous.."
  • Nine Doors: forcing people to divide themselves into various groups, which means sometimes you MUST be grouped with someone dangerous/annoying. I have no idea how to adapt this aspect.



Do you still have the link, DE? I want to check it out
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Post  cobaltblue Fri Mar 21, 2014 12:10 pm

Oh by the way, the game is quite good awesome. Please note that by opening the wikia site, you just expose yourself to spoilers, which might ruin the gaming experience; in case you plan to play the actual game.
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Post  rhaidot Fri Mar 21, 2014 1:02 pm

About the paranoia, maybe killing a player in every phase should do the work, but I don't understand the game completely, it sounds awesome, but I recognize that sounds complicated, maybe Destroya could help with his great math skill to calculate the balance in the game.
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Post  Destroya1103 Fri Mar 21, 2014 2:22 pm

rhaidot wrote:maybe Destroya could help with his great math skill to calculate the balance in the game.

Yikes..I hate math doe >,<
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Post  Shadower Fri Mar 21, 2014 2:38 pm

Says the guy who bombarded his werewolf dice posts with numbers.

I knew it seemed familiar, i saw it in vndb
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Post  Destroya1103 Fri Mar 21, 2014 2:47 pm

Shadower wrote:Says the guy who bombarded his werewolf dice posts with numbers.

I knew it seemed familiar, i saw it in vndb

I did that for the sake of the GM >.> IT TOOK FOREVER.
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Post  cobaltblue Fri Mar 21, 2014 2:50 pm

Nah, guys.. His math does stink, but werewolf games are exception Laughing 

Killing one player each phase won't do. Depends on the concept though. But if it's something like RTD, one death per phase would be frustrating since players need longer time to build their character.

And yeah, it's that one. You should try, unless you hate thrillers.


Last edited by cobaltblue on Fri Mar 21, 2014 2:53 pm; edited 1 time in total
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Post  cobaltblue Fri Mar 21, 2014 2:52 pm

By the way, I remember Valhk once said TLTCDR: Too Long Too Colorful, Don't Read.
Why are you so fond of coloring your fonts?  Neutral 
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Post  Destroya1103 Fri Mar 21, 2014 3:24 pm

It helps put rightful emphasis on things. Razz
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Post  rhaidot Fri Mar 21, 2014 3:37 pm

He must love colors because he is a sailor, remember that song: "In the navy... crazy people with random outfits... in the navy. they dance over a submarine... In the navy..."

I guessed that killing a player so quick wasn't the right call, but then what? Penalties? Mmmmmaybe something among that... Information could be the best, you know, the winners get more and more info and the loser don't... I am sleepy already, I am just throwing anything that goes on my mind...
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Post  Athenril008 Fri Mar 21, 2014 3:37 pm

Nonary game seems interesting, DLing it now. Very Happy

Count me in if there's a forum game bout it.
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Post  rhaidot Fri Mar 21, 2014 3:43 pm

But I do want my name shining in blue like a true admin.  Sad 
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Post  cobaltblue Fri Mar 21, 2014 3:45 pm

Destroya1103 wrote:It helps put rightful emphasis on things. Razz

Well, if all paragraphs were written in color, it kinda misses the point <.<


Athenril008 wrote:Nonary game seems interesting, DLing it now. Very Happy

Beware, it's addicting.
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Post  Shadower Fri Mar 21, 2014 4:10 pm

Well, different paragraphs with different colors, prolly different emphasis.
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Post  ColmilloNegro Fri Mar 21, 2014 4:12 pm

I want a green name as shinny as it can be  Sad 

And a title of: Official forum's hoes tester.
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Post  cobaltblue Fri Mar 21, 2014 4:26 pm

Shadower wrote:Well, different paragraphs with different colors, prolly different emphasis.
Doesn't matter. Too many colors hurt my eyes lol
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Post  DragonEye Fri Mar 21, 2014 4:35 pm

cobaltblue wrote:Not the ambidex one, HELL NO! Mad 
I mean the first nonary game, only includes 1-9 bracelet number etc.

The sequel turned me off. I watched the trailer and found that rabbit as host, ..blergh. Trying too hard to be creepy. Feels too much like game-reality-show, SAW typical of scare.. *shrugs*

..besides, I don't have 3DS  Laughing 

Anyways, I've been trying to adapt the concept and create forum game based of it, but none seems to be working. It's so frustrating, lol. I want it simple and avoid making players read/memorize too much mechanism.

Basically I was thinking, there are 3 main aspects in the first game..


  • Nine Hours: escape before time runs out. It can be easily adapted by limiting update phases.
  • Nine Persons: need 9 people to play one game, easy enough. But I don't have any idea to make players get paranoia from thoughts that "someone between these nine might be dangerous.."
  • Nine Doors: forcing people to divide themselves into various groups, which means sometimes you MUST be grouped with someone dangerous/annoying. I have no idea how to adapt this aspect.



Do you still have the link, DE? I want to check it out

Its a broken link now sadly. The game never started due to lack of players as I only had 8 joiners when I made it exactly for 9 people. And the a forum mod deleted the thread when someone necroed the thread by asking If I could make another one of it, which I replied---I could, as long there are at least 9 people to join and to play. A forum mod showed up telling up to talk in a pm, not to keep a dead thread alive by spam and deleted it.

It based off the first game too, with my own twist of rooms and events added to it to keep it more forum-gamish compatible.
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