TNG: The Heart's Castle
+8
HeVi Storm
Destroya1103
cobaltblue
Athenril008
rhaidot
Sash
Burgundy
DragonEye
12 posters
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Re: TNG: The Heart's Castle
Joker is sided with Villagers, but I think it should be third party too.
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SUSPICIOUS!
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SUSPICIOUS!
Re: TNG: The Heart's Castle
rhaidot wrote:SUSPICIOUS!
Last edited by cobaltblue on Tue Apr 15, 2014 10:56 pm; edited 1 time in total
cobaltblue- Admin
- Posts : 229
Join date : 2011-12-02
Location : In your mind, yet again. Ha ha. Ha.
Re: TNG: The Heart's Castle
I am changing my vote to myself, my role is simple villager, please change your votes over destroya into me
EDIT: cobalt, you should update your syg, you are in the current game atm, lol
EDIT EDIT: MY VOTE IS NOW FOR SASH BECAUSE IMBA RIOT IS RIOT FOR ANARCHY
EDIT: cobalt, you should update your syg, you are in the current game atm, lol
EDIT EDIT: MY VOTE IS NOW FOR SASH BECAUSE IMBA RIOT IS RIOT FOR ANARCHY
Last edited by rhaidot on Wed Apr 16, 2014 2:43 am; edited 1 time in total
Re: TNG: The Heart's Castle
CobaltBlue wrote:
Seems legit Vote Sash
ColmilloNegro- Posts : 156
Join date : 2013-08-02
Age : 31
Location : Under the full moon night
Re: TNG: The Heart's Castle
2 questions atm,
1) Is the last 2 mafia already assigned? Or will a random person among the currently innocent become a mafia?
2) If the governor already used his power, then another takes his role, will his override be usable again?
1) Is the last 2 mafia already assigned? Or will a random person among the currently innocent become a mafia?
2) If the governor already used his power, then another takes his role, will his override be usable again?
Athenril008- Posts : 164
Join date : 2013-09-27
Age : 28
Location : Philippines
Re: TNG: The Heart's Castle
cobaltblue wrote:Requesting winning condition to be written on the first post.
Is joker sided with town?
Joker should sac himself for the good of town.
Burgundy- Posts : 379
Join date : 2013-07-20
Location : On your girlfriend.
Re: TNG: The Heart's Castle
There's only 1 mafia per time. Each time he dies, his power will change and one of goodies become new mafia. Ratio right now is 1:9.Athenril008 wrote:1) Is the last 2 mafia already assigned? Or will a random person among the currently innocent become a mafia?
Oh, well. Like I said, I don't want to rely on chat. It's easy to miss out chat if you are not online when conversation takes place. Please put any important input on thread, not on chat. Since I am just like the rest of you, I have no lead or whatsoever about who the wolf is, here's some heads up.
How Wolf in This Game Works
There's only 1 baddie per time. If he dies, one of goodies will be new baddie. There are 3 kinds of baddie. Each time baddie dies, he turns into different kind of baddie. First, he is Jericho. If Jericho dies, one of goodies becomes Elliot. If Elliot dies, one of goodies becomes Blood. No, the baddie isn't resurrected. Once dead, he is dead forever. The next baddie is entirely different player. Please write this on forehead so you don't forget.
How Does It Affect The Game?
- The wolf never knows who his allies are. Meaning we can't dig important information out of him.
- Each time baddie dies, you also lose someone from goodie-side.
- Each time baddie dies, you can't trust your former goodie-ally since he might have turned into new baddie.
- Seer' scan isn't valid for long time. The cleared players are being reset each time baddie dies.
Other Issue
Our vote against Jericho and Blood only counts as half. Nine goodies can only collect 4,5 votes. Seven goodies can only collect 3,5 votes. Do your own math.
I know it's fun to randomly vote but if you want to win, lets figure this out early.
James, if you are a goodie, just calm down. You aren't going to win anyone's heart by yelling at them
Also, my vote on sasha came out before I read thread/chat. I wasn't trying to save anyone.
cobaltblue- Admin
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Join date : 2011-12-02
Location : In your mind, yet again. Ha ha. Ha.
Re: TNG: The Heart's Castle
It will be funny if I am converted later. I just gave a head-up against my future self, lol
cobaltblue- Admin
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Join date : 2011-12-02
Location : In your mind, yet again. Ha ha. Ha.
Re: TNG: The Heart's Castle
Vote Cristy, Meow.
SnowKitten72- Snow Princess
- Posts : 38
Join date : 2014-03-17
Re: TNG: The Heart's Castle
rhaidot wrote:I am changing my vote to myself, my role is simple villager
Hmm. Villager.
Anyway, Joker can't activate it's power anyway until The Knight or The Right Hand kills. We can save off killing the Joker 'til that time if you people hate the scrambling.But I believe there a few situations where it might be useful to use its power, like i.e. reviving The Queen.
vote Ath.
Shadower- Posts : 314
Join date : 2011-12-02
Age : 27
Re: TNG: The Heart's Castle
If a random goodie becomes be a maf, then a PR can become the maf?
Athenril008- Posts : 164
Join date : 2013-09-27
Age : 28
Location : Philippines
Re: TNG: The Heart's Castle
Athenril008 wrote:If a random goodie becomes be a maf, then a PR can become the maf?
Yes, except for the roles that specifically says they can't be converted. So they're not a valid target.
Re: TNG: The Heart's Castle
I am thinking of not lynching anyone. Is that option available?
We adjust the strategy depends on which role we lose at first night. If there is no kill, well, we'll continue doing that until the doc gets 1-2 clears or something like that. That helps a lot..
Oh well, I don't know.
To kill Blood, we need at least 3 goodies alive during day. That's almost impossible.
Lets say we kill 1 baddie each day.
Day 1, Ratio = 9:1. We kill a baddie. Ratio = 8:1
Night 1, Night Kill, Ratio = 7:1
Day 2, we kill a baddie. Ratio = 6:1.
Night 2, Night Kill, Ratio = 5:1.
Day 3, 1 mislynch, Ratio = 4:1
Night 4, Night Kill, Ratio = 3:1
We can only afford 1 mislynch even after correctly lynching baddie since first day. How fun.
UNVOTE SASHA
VOTE NO LYNCH
We adjust the strategy depends on which role we lose at first night. If there is no kill, well, we'll continue doing that until the doc gets 1-2 clears or something like that. That helps a lot..
Oh well, I don't know.
To kill Blood, we need at least 3 goodies alive during day. That's almost impossible.
Lets say we kill 1 baddie each day.
Day 1, Ratio = 9:1. We kill a baddie. Ratio = 8:1
Night 1, Night Kill, Ratio = 7:1
Day 2, we kill a baddie. Ratio = 6:1.
Night 2, Night Kill, Ratio = 5:1.
Day 3, 1 mislynch, Ratio = 4:1
Night 4, Night Kill, Ratio = 3:1
We can only afford 1 mislynch even after correctly lynching baddie since first day. How fun.
UNVOTE SASHA
VOTE NO LYNCH
cobaltblue- Admin
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Join date : 2011-12-02
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Re: TNG: The Heart's Castle
Yes, no lynch is available, just remember waiting it out will give the 2nd and 3rd baddies more of an advantage on what who to target with the seer reports. Also noting that every converts almost kills off all claims as it could be anyone.
Yes, thin that theory is possible if one is playing without any power roles. For example you guys are completely at night with the first baddie. Like if the Knight kills him at night, then there will be no night kill there. with each successful lynch you will have 4 living players with blood. It's like a game of chess, you have to plan each move accordingly and plot and future movements as even you can get converted easily at any time when a baddie falls.
Just noting another fact, If a player gets converted into a baddies and was killed at night by the Knight, his/her original role will be added to the list for the joker's ability to target.
Yes, thin that theory is possible if one is playing without any power roles. For example you guys are completely at night with the first baddie. Like if the Knight kills him at night, then there will be no night kill there. with each successful lynch you will have 4 living players with blood. It's like a game of chess, you have to plan each move accordingly and plot and future movements as even you can get converted easily at any time when a baddie falls.
Just noting another fact, If a player gets converted into a baddies and was killed at night by the Knight, his/her original role will be added to the list for the joker's ability to target.
Re: TNG: The Heart's Castle
DE, can you remove the 1/2 resistance for baddies to votes? Otherwise the game is imba in favor of baddies, because it will be impossible for goodies to kill them. With this little fixing the game should be O.K
Re: TNG: The Heart's Castle
Oh, God. Don't spoil us, DE. Okay, next time I'll put it into color when I talk to GM. Actually I brought that up for others so they say something about it
This setup is fun. I hope I'd be converted into a baddie on the next turn or something
This setup is fun. I hope I'd be converted into a baddie on the next turn or something
cobaltblue- Admin
- Posts : 229
Join date : 2011-12-02
Location : In your mind, yet again. Ha ha. Ha.
OPERATION "NO LYNCH BECAUSE SEER IS WATCHING US"
OPERATION "NO LYNCH BECAUSE SEER IS WATCHING US"
We are in the first stage of the game. In this stage there is only one baddie that CAN'T KILL, but he is harder to lynch. Our best tactic is to wait, to keep NO LYNCHING until the seer scans everybody or finds the Jericho, what happens first, and then Lynch the Confirmed Guilty.
In resume:
1. Vote No Lynch
2. Be Patient
3. Seer claims and points the guilty one Jericho Thingy
4. We vote the Jericho Guy
EDIT: -Original Idea by: cobaltblue
And I change my vote to NO LYNCH, obviously.
Seer should scan Destroya to confirm if he is Governor,or Sash who had been very SUSPICIOUS in the chat.
EDIT EDIT: MY VOTE IS NOW IN SASH BECAUSE HE IS SUSPICIOUS!
We are in the first stage of the game. In this stage there is only one baddie that CAN'T KILL, but he is harder to lynch. Our best tactic is to wait, to keep NO LYNCHING until the seer scans everybody or finds the Jericho, what happens first, and then Lynch the Confirmed Guilty.
In resume:
1. Vote No Lynch
2. Be Patient
3. Seer claims and points the guilty one Jericho Thingy
4. We vote the Jericho Guy
EDIT: -Original Idea by: cobaltblue
And I change my vote to NO LYNCH, obviously.
Seer should scan Destroya to confirm if he is Governor,or Sash who had been very SUSPICIOUS in the chat.
EDIT EDIT: MY VOTE IS NOW IN SASH BECAUSE HE IS SUSPICIOUS!
Last edited by rhaidot on Wed Apr 16, 2014 2:41 am; edited 1 time in total
Re: TNG: The Heart's Castle
This is DragonEye is speaking.. wrar
We can agree not to lynch anyone only ONCE throughout the game.
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cobaltblue- Admin
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Re: TNG: The Heart's Castle
Just a heads up, I can't be converted so Seer shouldn't bother to scan me tbh. The faster the seer finds Jericho the faster we can end the game.
Destroya1103- Admin
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Age : 33
Location : Thoughts.. Dreams.
Re: TNG: The Heart's Castle
I'll vote No Lynch
Destroya1103- Admin
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Join date : 2013-07-20
Age : 33
Location : Thoughts.. Dreams.
Re: TNG: The Heart's Castle
I don't like the come from nowhere rule of No Lynch being used only once in all the game. I call hack in favor of baddies. An Imba game is an Imba game after all ._.
CHANGING VOTE TO SASH BECAUSE HELL YEAH
EDIT: All my previous post now have my last vote update. Also, I don't get SnowK fixation to vote for me, her meta is getting irritating. My regular thought in this kind of situation will be that at least my role isn't important, but in this ImbaXImba Set up seems like everything is in favor of baddies. No Lynch Limited, 1/2 resistance, Miss Lynch being incredible bad for goodies, so I guess that even the lose of one regular villager will be disastrous in mathematical ways that I can prevent nor even imagine it.
Don't mind my rant, it looks like I am the only one rioting so I guess the game is perfectly balanced and I am just nuts
CHANGING VOTE TO SASH BECAUSE HELL YEAH
EDIT: All my previous post now have my last vote update. Also, I don't get SnowK fixation to vote for me, her meta is getting irritating. My regular thought in this kind of situation will be that at least my role isn't important, but in this ImbaXImba Set up seems like everything is in favor of baddies. No Lynch Limited, 1/2 resistance, Miss Lynch being incredible bad for goodies, so I guess that even the lose of one regular villager will be disastrous in mathematical ways that I can prevent nor even imagine it.
Don't mind my rant, it looks like I am the only one rioting so I guess the game is perfectly balanced and I am just nuts
Re: TNG: The Heart's Castle
If Destroya is fake Vivaldi, please real Vivaldi counterclaim NOW or else I'll spank your butt. There's no kill at night and you can get protected by Guardian later.
cobaltblue- Admin
- Posts : 229
Join date : 2011-12-02
Location : In your mind, yet again. Ha ha. Ha.
Re: TNG: The Heart's Castle
The great fossil has spoken, vote sash or riot: http://askhelixfossil.com/#wby3i0
Re: TNG: The Heart's Castle
Destroya [4]: Burg (1), HeVi (3), Netter (4), Sasha (2),
No Lynch [2]: cobaltblue (8), Destroya (10)
Sasha [2]: colmi (5), rhaidot (9)
rhaidot [1]: SnowKitten (6)
Athenril [1]: Shadower (7)
No Vote: A dude.
Edited by Destroya1103 to reflect ColmilloNegro's and Sasha's vote change from Sasha & Destroya1103 to No Lynch
Edit2: Fixed :P (Destroya1103)
No Lynch [2]: cobaltblue (8), Destroya (10)
Sasha [2]: colmi (5), rhaidot (9)
rhaidot [1]: SnowKitten (6)
Athenril [1]: Shadower (7)
No Vote: A dude.
Edited by Destroya1103 to reflect ColmilloNegro's and Sasha's vote change from Sasha & Destroya1103 to No Lynch
Edit2: Fixed :P (Destroya1103)
cobaltblue- Admin
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Join date : 2011-12-02
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Re: TNG: The Heart's Castle
Change vote to No lynch and see How the world burns
ColmilloNegro- Posts : 156
Join date : 2013-08-02
Age : 31
Location : Under the full moon night
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