Code Six: Beginning
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Code Six: Beginning
THIS GAME IS CURRENTLY UNDER DEVELOPMENT. PLEASE REFRAIN YOURSELF OF POSTING HERE, OR ELSE YOU WILL WASTE MY PRECIOUS TIME IN DELETING YOUR POST.
If you want to discuss some details of this game, please write me about it in facebook.
STORY
You wake up in a room, with amnesia and accompanied by 5 completely strangers that claim they can't remember who they are or why are they here.
Everyone has a clock that can't be removed. This clock will work as your communication device. Your Cards and Quest will be send in it.
The first objective in this game is to survive.
The second objective in this game is to hold your sanity.
The third objective in this game is to escape.
The fourth objective in this game is to remember.
The fifth objective in this game is to understand.
The six objective in this game is to -
MECHANICS
First, you post your desire to play.
Second, you receive 100 Skills Points to invest in the different skills. You can invest a maximum of 5 points in any skill. This information must be send to the GM by PM, via facebook or forum. YOU MUST NOT SHARE YOUR CHARACTER INFORMATION WITH OTHERS PLAYERS.
Third, every player receives a Card in every round. This card contain Information about traits/skills/life of your character. All the players know what Cards are sent in every round, but only the player himself knows what Card was sent to him.
Fourth, in every round there is a puzzle/riddle/dilemma/problem that must be solved for the players. Some rounds will use teamwork, others don't.
Five, if you accomplish the mission you will receive a prize.
Six, if you fail you will receive a penalty.
STATS
HEALTH METER: 100%
SANITY METER: 100%
SKILLS:
ITEMS:
HINTS:
CARDS:
WARNING: Remember that this information is meant to be known only for the GM and the character. YOU MUST NEVER SHARE YOUR STATS WITH OTHER PLAYER. You can claim that you have some item/skill/info, but never show your stats to no one. In this way, who really you are is only known for yourself (and sometimes, it is only the GM who really knows about it.)
SKILLS
Every skill has 5 levels.
Novice: You know the very basic about a determined skill. You took a couple of classes or started to do it recently.
Practitioner: You had used this skill for a couple of months and are becoming better in it.
Professional: Some people will pay you for what you can do.
Expert: Your name is mentioned when someone is talking about this skill.
Master: You are one of the finest user of this skill in human history.
Gaming
Heraldry
Herbalist
Hunt
Idiom
Install/Uninstall Traps
Instrument
Intimidation
Juggling
Jump
Laws
Leadership
Make Knots
Mechanics
Medicine
Mining
Navigation
Occultism
Politics
Pottery
Read Lips
Religion
Resist Vertigo
Riding
Science
Search
Security Systems
Seduction
Set alight
Sing
Smithy
Sprint
Stealth
Survival
Swim
Tailoring
Tracking
Valuation Assessment
Ventriloquism
Weapon
A little advice. The characters in this Game are very normal humans, You should not construct your char to make it an unstoppable force of the nature Chuck Norris' Style. That isn't gonna happen. In the other side, the enemies that you may face are pretty strong or monstrous. You must defeat them by being clever. If you can figure out the solution to a problem, you should just run. Only fight when you are sure to win.
If you want to discuss some details of this game, please write me about it in facebook.
CODE SIX: BEGINNING
STORY
You wake up in a room, with amnesia and accompanied by 5 completely strangers that claim they can't remember who they are or why are they here.
Everyone has a clock that can't be removed. This clock will work as your communication device. Your Cards and Quest will be send in it.
The first objective in this game is to survive.
The second objective in this game is to hold your sanity.
The third objective in this game is to escape.
The fourth objective in this game is to remember.
The fifth objective in this game is to understand.
The six objective in this game is to -
MECHANICS
First, you post your desire to play.
Second, you receive 100 Skills Points to invest in the different skills. You can invest a maximum of 5 points in any skill. This information must be send to the GM by PM, via facebook or forum. YOU MUST NOT SHARE YOUR CHARACTER INFORMATION WITH OTHERS PLAYERS.
Third, every player receives a Card in every round. This card contain Information about traits/skills/life of your character. All the players know what Cards are sent in every round, but only the player himself knows what Card was sent to him.
Fourth, in every round there is a puzzle/riddle/dilemma/problem that must be solved for the players. Some rounds will use teamwork, others don't.
Five, if you accomplish the mission you will receive a prize.
Six, if you fail you will receive a penalty.
STATS
HEALTH METER: 100%
SANITY METER: 100%
SKILLS:
ITEMS:
HINTS:
CARDS:
WARNING: Remember that this information is meant to be known only for the GM and the character. YOU MUST NEVER SHARE YOUR STATS WITH OTHER PLAYER. You can claim that you have some item/skill/info, but never show your stats to no one. In this way, who really you are is only known for yourself (and sometimes, it is only the GM who really knows about it.)
SKILLS
Every skill has 5 levels.
Novice: You know the very basic about a determined skill. You took a couple of classes or started to do it recently.
Practitioner: You had used this skill for a couple of months and are becoming better in it.
Professional: Some people will pay you for what you can do.
Expert: Your name is mentioned when someone is talking about this skill.
Master: You are one of the finest user of this skill in human history.
- Academic:
- This knowledge dictates your domain of the literature, history, art, philosophy and another sciences that you can normally learn in schools and universities.
- Acrobatics:
- How much time can you balance yourself over a tiny rope? This skills is the answer to that and another questions, like how much money can you win working in a circus.
- Acting:
- This is the skill to make others believe that you are somebody else, or to convey the illusion in true and the true in illusion just by controlling perfectly your facial expression and the movements of your body.
- Agriculture:
- You know how to bury seeds, take care of them and get fruits and vegetables.
- Ancient History:
- You had study the story of empires and nations of the past
- Animal Handling:
- You know how to pet animals, from the friendly dog until the fiery lion.
- Arrow/Bow Maker:
- You have swift hands to bend the wood onto weapons.
- Astrology:
- You were born with the gift to read people, their past, present and future. Maybe it is just that you are very good to read people's reaction, or you are very lucky. But whatever it is, the Arcane is always telling you the true.
- Astronomy:
- You pay more attention to the stars in the sky than to the people next to you. Maybe you can't find love, but sure you will be the first to see the comet before anyone else.
- Calligraphy:
- You can detect the traits of a person just by his writing. You also can recognize the letters from different cultures, and of course, your own handwriting is gorgeous.
- Carpentry:
- You can create seats and tables and all kind of furniture with wood. And you can find secrets compartments in this kind of things.
- Carved Gems:
- A raw diamond is expensive, but one carved diamond is even more. You know everything that must be known about this lucrative business.
- Climate Sense:
- When your bones are making that odd noise you can say that is gonna rain, when your little toe of the feet is tingling it means there is gonna be snow, and when you feel icky in the elbows, it's summer time!
- Climb:
- Since child you liked to climb trees, and now that you are an adult, you are always like "Spider-man, Spider-man, / Does whatever a spider can / Spins a web, any size, / Catches thieves just like flies / Look Out! / Here comes the Spider-man."
- Cook:
- Even the worst villain need to eat, and you can make many friend when they have a happy stomach
- Computing:
- You are a hacker, the world must kneel when they are hearing you smashing buttons.
- Current Trend:
- What is popular? You know the answer to that!
- Dance:
- Salsa? Lambada? Ballet? Whatever it is, your hips don't lie!
- Direction Sense:
- You are your own compass.
- Disguise:
- You enjoy Halloween and every chance to do Cosplay. Or maybe you are thinking in committing a crime and disappear with a new face...
- Distillation:
- You can reproduce all the boring process to taste the most exquisite alcohol, or the most hideous if you are into that.
- Dodge:
- In case you don't know this ancestry technique, just watch this video.
- Empathy:
- You can feel the emotions from others and help them or manipulate them thanks to that.
- Endurance:
- You can run for hours without getting tired.
- Engineering:
- Every machine build for the man has a Engineer as its creator
- Etiquette:
- It is not only about which fork to grab, it is also about when, how and why.
- Falsification:
- You can duplicate documents to achieve happiness
- Fight:
- You know two legendary techniques, The Punch No Jutsu and The Kick No Jutsu. The details of these two Game-Breaking styles are confidential.
- Fighting Blind:
- Just like Fight, but now you can do it in the darkness. Cool, right?
- Finances:
- You can handle your money quite well, and know how to make it grow. You also can detect when someone is cheating in his/her taxes.
- Fishing:
- You can punch cthulhu in the face with this skill! LOL, jk, catching fish and no more.
Gaming
Heraldry
Herbalist
Hunt
Idiom
Install/Uninstall Traps
Instrument
Intimidation
Juggling
Jump
Laws
Leadership
Make Knots
Mechanics
Medicine
Mining
Navigation
Occultism
Politics
Pottery
Read Lips
Religion
Resist Vertigo
Riding
Science
Search
Security Systems
Seduction
Set alight
Sing
Smithy
Sprint
Stealth
Survival
Swim
Tailoring
Tracking
Valuation Assessment
Ventriloquism
Weapon
A little advice. The characters in this Game are very normal humans, You should not construct your char to make it an unstoppable force of the nature Chuck Norris' Style. That isn't gonna happen. In the other side, the enemies that you may face are pretty strong or monstrous. You must defeat them by being clever. If you can figure out the solution to a problem, you should just run. Only fight when you are sure to win.
Last edited by rhaidot on Thu Apr 03, 2014 4:15 am; edited 6 times in total (Reason for editing : Perfection)
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