SIGNUPS: Less Experimental TF2 Mafia (12/14)
+8
Forlorn
Gaara S
Shadower
DragonEye
Black Fang
Sash
Shuno of the Fallen
MDuh
12 posters
Page 1 of 2
Page 1 of 2 • 1, 2
SIGNUPS: Less Experimental TF2 Mafia (12/14)
Closed set-up Mafia Game having a theme of
Players:
1) Shuno of the Fallen
2) Black Fang
3) DragonEye
4) Shadower
5) Gaara S
6) Forlorn
7) Sash Kojax
Chemy - X
9) Ignira
10) wolverine
11) Eunjung
12) Devil Joe
13)
14)
Dead:
1)
Actions:
1)
Roles:
Red Team (Town):
Commuter Scout (Bonk! Atomic Punch)
Motivator Soldier (Buff Banner)
Cop Pyro (Degreaser)
Gun Owner Demoman (The Ullapool Caber)
Roleblocker Heavy (Natascha)
Bus Driver Engineer (Teleporters)
Doctor Medic (Ubercharge)
Sniper (Razorback + The Bazaar Bargain)
Vigilante Spy (Conniver's Kunai)
BLU Team:
Spies (Dead Ringer)
Spectators:
Announcer (Free Look Camera)
Notes:
Even though roles are posted, It doesn't mean that I will use all of them
Number of Roles is not mentioned and only be announced at the end of the game
Random Traits may be given at random players(Including me) at the start of the game
Not all players will receive a trait
There are no boring role
General Rules Applies such as:
1) Do not quote your role PM or anything the mod gives to you. You may however imply/alter it given that you don't quote the exact wordings in the PM
2) Do not post screenshots
3) Do not edit your posts. (Implemented tnx to sasha)
4) Do not talk outside of the thread, unless your role PM allows so.
5) I always have the final say on any issue. If the mod makes a mistake, feel free to PM him to sort it out.
6) If you need any inquiries or questions, or just want to talk in general, feel free to PM the mod.
7) Dead men tell no tales. GHOST DO NOT TALK
Day Rule:
1) The game starts at Day
2) Day 1 is 3 days long IRL, succeeding days are 48hours long
3) You may vote by BOLDING and UNDERLINING and putting a RED COLOR on the name you want to lynch
4) Unvoting must be also the same format as Rule #3
5) You can vote NO LYNCH
6) The player who receives more than half of the total votes at any point during the day is automatically lynched.
7) Once a player is lynched, there shall be no posting in the thread. Night will commence immediately.
If there is a tie, the one who reached the tying amount of votes first, is lynched
9) Be Active in the game, A player must always post at LEAST ONCE every 24hours. If a person has not posted for 48hours. Someone can request a Prod for that person
10) 3 Prod = Replaced or ModKilled
Night Rule:
1) Nights last for 36 Hours or if all actions has been received
2) Once the deadline for night has passed, all actions not received will count as a No Action.
3) Roles or Factions that has Night abilities may choose to PM the mod
Win Conditions:
1) RED Reached a Parity over BLU
2) BLU was obliterated
3) ???
Players:
1) Shuno of the Fallen
2) Black Fang
3) DragonEye
4) Shadower
5) Gaara S
6) Forlorn
7) Sash Kojax
Chemy - X
9) Ignira
10) wolverine
11) Eunjung
12) Devil Joe
13)
14)
Dead:
1)
Actions:
1)
Roles:
Red Team (Town):
Commuter Scout (Bonk! Atomic Punch)
Motivator Soldier (Buff Banner)
Cop Pyro (Degreaser)
Gun Owner Demoman (The Ullapool Caber)
Roleblocker Heavy (Natascha)
Bus Driver Engineer (Teleporters)
Doctor Medic (Ubercharge)
Sniper (Razorback + The Bazaar Bargain)
Vigilante Spy (Conniver's Kunai)
BLU Team:
Spies (Dead Ringer)
Spectators:
Announcer (Free Look Camera)
Notes:
Even though roles are posted, It doesn't mean that I will use all of them
Number of Roles is not mentioned and only be announced at the end of the game
Random Traits may be given at random players(Including me) at the start of the game
Not all players will receive a trait
There are no boring role
General Rules Applies such as:
1) Do not quote your role PM or anything the mod gives to you. You may however imply/alter it given that you don't quote the exact wordings in the PM
2) Do not post screenshots
3) Do not edit your posts. (Implemented tnx to sasha)
4) Do not talk outside of the thread, unless your role PM allows so.
5) I always have the final say on any issue. If the mod makes a mistake, feel free to PM him to sort it out.
6) If you need any inquiries or questions, or just want to talk in general, feel free to PM the mod.
7) Dead men tell no tales. GHOST DO NOT TALK
Day Rule:
1) The game starts at Day
2) Day 1 is 3 days long IRL, succeeding days are 48hours long
3) You may vote by BOLDING and UNDERLINING and putting a RED COLOR on the name you want to lynch
4) Unvoting must be also the same format as Rule #3
5) You can vote NO LYNCH
6) The player who receives more than half of the total votes at any point during the day is automatically lynched.
7) Once a player is lynched, there shall be no posting in the thread. Night will commence immediately.
If there is a tie, the one who reached the tying amount of votes first, is lynched
9) Be Active in the game, A player must always post at LEAST ONCE every 24hours. If a person has not posted for 48hours. Someone can request a Prod for that person
10) 3 Prod = Replaced or ModKilled
Night Rule:
1) Nights last for 36 Hours or if all actions has been received
2) Once the deadline for night has passed, all actions not received will count as a No Action.
3) Roles or Factions that has Night abilities may choose to PM the mod
Win Conditions:
1) RED Reached a Parity over BLU
2) BLU was obliterated
3) ???
Last edited by MDuh on Sat Dec 24, 2011 5:21 pm; edited 12 times in total
Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)
I can't handle two games in same time, and I really want that TWG to get going, so imma skip, unless you wanna go with this after TWG is done.
Sash- Admin
- Posts : 348
Join date : 2011-11-29
Age : 37
Location : Bačka Palanka - Novi Sad , Serbia
Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)
In that case, I'm in!MDuh wrote:this will start after the previous WW game is done
Black Fang- Advanced Seerslayer
- Posts : 402
Join date : 2011-11-29
Age : 32
Location : United Kingdom
Shadower- Posts : 314
Join date : 2011-12-02
Age : 27
Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)
Dont heard of this game but im in!
Forlorn- Posts : 82
Join date : 2011-12-05
Age : 27
Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)
Forlorn wrote:Dont heard of this game but im in!
Its a mafia game w/ a theme variant of TF2
actually TWG is also a variant of mafia
Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)
ok sounds good
Forlorn- Posts : 82
Join date : 2011-12-05
Age : 27
Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)
never heard or played this game before
Count Me In
Count Me In
Chemy - X- Posts : 32
Join date : 2011-12-09
Age : 27
Location : 8*36’53,16” S - 122*12’13,68” E
Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)
Roles has been polished out..
11-14 Players is now the ideal # of players
11-14 Players is now the ideal # of players
Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)
Guess imma join after this TWG ends, but I'd like bit of explanation how roles work.
Sash- Admin
- Posts : 348
Join date : 2011-11-29
Age : 37
Location : Bačka Palanka - Novi Sad , Serbia
Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)
OK then, sounds like fun, count me in.
Sash- Admin
- Posts : 348
Join date : 2011-11-29
Age : 37
Location : Bačka Palanka - Novi Sad , Serbia
Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)
This is a mystery + Closed Setup Mafia Game
Roles will be Vaguely Explained
Number of Roles will not be told
and Random Traits + Random Powers are given almost to all roles; so NO Boring Roles
The posted Roles and the ([Weapon]) will be your only clue on what maybe their power and traits
well actually, I have some minor editing first to do in the first page as I changed the set-up a bit earlier while balancing the teams and traits
also don't worry, this is the 3rd time I'm using this set-up I made last 6 months or 8 months I guess, So it pretty balanced..
Roles will be Vaguely Explained
Number of Roles will not be told
and Random Traits + Random Powers are given almost to all roles; so NO Boring Roles
The posted Roles and the ([Weapon]) will be your only clue on what maybe their power and traits
well actually, I have some minor editing first to do in the first page as I changed the set-up a bit earlier while balancing the teams and traits
also don't worry, this is the 3rd time I'm using this set-up I made last 6 months or 8 months I guess, So it pretty balanced..
Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)
one day in the game is 3 days IRL..does it takes so long ?
Chemy - X- Posts : 32
Join date : 2011-12-09
Age : 27
Location : 8*36’53,16” S - 122*12’13,68” E
Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)
You mean why does it needs to take so long?
Normal Mafia Games always start Day 1 Longer for some Reasons
1) Warn Inactive players immediately
2) Promote a Healthy Discussion at start (make comfortable talking to each other)
3) A chance to make conversations to some players that have conflicting time zone difference
Normal Mafia Games always start Day 1 Longer for some Reasons
1) Warn Inactive players immediately
2) Promote a Healthy Discussion at start (make comfortable talking to each other)
3) A chance to make conversations to some players that have conflicting time zone difference
Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)
MDuh wrote:You mean why does it needs to take so long?
Normal Mafia Games always start Day 1 Longer for some Reasons
1) Warn Inactive players immediately
2) Promote a Healthy Discussion at start (make comfortable talking to each other)
3) A chance to make conversations to some players that have conflicting time zone difference
nah...thanks for the information, but why you chose 3 ? why not 2 ?
Chemy - X- Posts : 32
Join date : 2011-12-09
Age : 27
Location : 8*36’53,16” S - 122*12’13,68” E
Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)
Seems interesting, I'd like to give it a try.
Ignira- Posts : 69
Join date : 2011-12-02
Age : 33
Location : Denmark
wolverine- Posts : 20
Join date : 2011-12-02
Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)
Ask:
Why night time took 36 hours??
I think 24 hours is enough, futhermore the game usually more active at day time,
prolonging the night will only makes non power bored??
I think it's the best to be based on daily basis..
Why night time took 36 hours??
I think 24 hours is enough, futhermore the game usually more active at day time,
prolonging the night will only makes non power bored??
I think it's the best to be based on daily basis..
wolverine- Posts : 20
Join date : 2011-12-02
Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)
wolverine wrote:Why night time took 36 hours??
MDuh wrote:Nights last for 36 Hours or if all actions has been received
Shadower- Posts : 314
Join date : 2011-12-02
Age : 27
Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)
wolverine wrote:Ask:
prolonging the night will only makes non power bored??
I think it's the best to be based on daily basis..
MDuh wrote:There are no boring role
there are no players that has no power/skills
Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)
sounds fun ---- in. someone vandal on my fb wall if this game is already starting. ty
Eunjung- Posts : 5
Join date : 2011-12-05
Page 1 of 2 • 1, 2
Similar topics
» Forum Mafia - Castle Crisis ~Remake~
» SIGNUPS for next TWG
» SIGNUPS: Next TWG
» SIGNUPS: TWG~
» SIGNUPS: Pregame 01
» SIGNUPS for next TWG
» SIGNUPS: Next TWG
» SIGNUPS: TWG~
» SIGNUPS: Pregame 01
Page 1 of 2
Permissions in this forum:
You cannot reply to topics in this forum
|
|